
Last Love
A downloadable game for Windows, macOS, and Android
Facing a terminal diagnosis, you’re told you have only days left to live. Offered a syringe to ease the pain, its use transports you to a world where you’re not a dying man, but a powerful king with absolute control. Surrounded by devoted slaves and tasked with selecting a queen to bear your heir. As the line between reality and fantasy blurs, you must decide how far you’ll go to wield your newfound power in your final days.
Tags
H - High | M - Medium | L - Low | O - Optional
[H]Furry, [H]Humiliation, [H]Power Dynamics, [H/O]Forced, [M/O]Incest, [L]Femboy, [H]Pregnancy, [H]Exhibitionism, [L]Cuckolding, [M]Public, [H]Royalty, [M]Objectification

Art Acknowledgment: The art in this game was created using AI
All characters depicted in this game are fictional and are 18 years of age or older.
This game contains mature thematic content intended solely to portray character development and narrative impact, not to promote or glorify such acts.


Stats
Status: Complete | Endings: 3 | Time Estimate: 1-2h
Purchase
In order to download this game you must purchase it at or above the minimum price of $5 CAD. You will get access to the following files:
Development log
- V.1.1 | Initial Release2 days ago
Comments
Log in with itch.io to leave a comment.
So, I'll start this off by saying I only bothered to complete one ending (so far).
First, are you planning on majorly updating this title, like adding additional scenes/endings, or do you consider this complete?
While I am grateful you made a Human On Anthro VN, this game has some rather bizarre folly's and plot structure.
In my overall experience, I would say this is around a 2.5/5. I would've given it a 3 for at least doing a different take on the normal Isekai with the whole Syringe/drug angle, though that part also detracts from the game to a lesser degree, despite its originality.
I think you should continue to dip your toes in the Human On Anthro genre, but perhaps stick to a more traditional setting the next time around.
You seem pretty big into Femboys and Mommies, according to your profile, perhaps a game where you play a human Femboy with an anthro family, with them and anthro neighbours as romance options? Just a thought.
The CGs:
I'll start with the backgrounds. Most of these are absolutely serviceable, but there's one major flawed area: Cain's Apartment.
See, the game starts with Cain talking about how awful and horrible his life is, how he was abandoned by his parents, never was anyone's first pick, was never given priority and never given any kind of opportunities.
Alright, that's all well in good, but why is Cain living in a sleek and very expensive-looking modern apartment? That's the exact opposite of where I'd imagine someone like this would live.
I get that there's a limit to what Image Gen can make, but I know for a fact it can generate dingy-looking studio apartments, I've even done so myself. My advice to avoid this is to simply sit back and think about the environment you're generating for your characters.
On the plus side, this was the only major flaw I noticed with the background CGs.
Now the character CGs. These are fine for the most part, but I noticed a shockingly high number of times that the character's snouts and noses changed drastically during sex scenes. This part I am much more forgiving off since Inpainting stuff like this is a complete hassle, but you should keep it in mind that major shifts in anthro faces are much more noticeable than using human characters.
I think my major complained would be Theodora. The game REALLY wants you to think she's a bird woman, but she's obviously just a green angel with a funky nose.
Birds are tough to gen, I get it, but please consider just giving avians a beak and feathers look in the future.
The Writing:
Overall:
Oof, boy, where to start? There are a LOT of major plot kerfuffles.
The intro was actually pretty good at setting a depressing mood, I'd say (though there was waay too much telling vs showing.)
Then Cain's KEPT monologing about nearly the exact subjects for the rest of the VN.
Like, I get that Cain's situation is pretty bleak, but does he have to KEEP saying almost the exact same thing for the entirety of the game? I think a simple proofread would've noticed how much this blends into a big same-y mess.
I don't want to be that guy, but I'm suspecting you used text gen for large portions of the writing. Now, there's nothing necessarily wrong with that, but text gen needs a tight leash when used. Otherwise you end up getting the thing to constantly repeat itself and get stuck in an insidious loop that keeps circling the same subjects you gave it like a shark (hey, there's one in this game!)
Here's another major flaw I noticed:
Cain randomly starts talking about the Syringe shortening his life.
What?? This is literally brought up out of thin air. Cain was given a week to live because of his terminal cancer, the syringe had nothing to do with that. There's an earlier part where he also randomly brings up "I was told to only take this once a day" but the doctor never said anything like that in the scene between them.
Characters and Routes:
Okay, so like I said, one ending done so far. But man, this game really isn't great on choice.
Seraphina is basically THE love interest. Nothing wrong with that, but why present the player like they'll have options when they really won't? The player doesn't even have the option to pick who he wants for his queen, it's completely railroaded.
I honestly feel completely catfished by Leonora. Please, never set up a character like this again. I don't care whether it fits the theme of the game or not. It's completely negative to player choice to introduce her like normal, then have her say "Oh by the way I'm a lesbian, please don't rape me, okay?"
Chirst, what a terrible waste of a character. I was really excited about her too. I assumed I'd actually have a choice in picking her as my queen, but nope, railroaded into Seraphina.
Theodora? Honestly nothing to say because I didn't even get to interact with her with the route I picked apparently.
Astrid is kind of okay. Pretty much a non-character, though. At least with the route I went.
The later choices are even worse IMO. Where the event happens, but it's blocked from the players view. I say this in the most polite way possible: Please never do "choices" like this ever again, it's not actually a choice, it's just the dev covering the player's screen.
Final Thoughts:
Like I said, I think you have potential, but please try and proofread your script and plan out the routes better in the future.
Hey, thank you for the very detailed review. I usually don’t get that much feedback, so I’m really grateful that some was given. I do consider this complete, as the message I tried to deliver was finished.
I was really worried about the Cain apartment being modern, but my idea was that he’s a very wealthy individual who is just alone. He achieved what most can’t, but can’t achieve the thing that most can.
For the sex scenes, there may be some variations. I make about 50 to 100 renders of each scene and just select the best ones. For Theodora, I didn’t really have any reference as to what it should look like, and the variations in assets would be very visible if I did something more complex.
For the plot, I really wanted to just take it slow to show how boring life is for Cain. Point taken to probably just get straight to the point, though. I definitely reified the same idea over and over again. This was to enhance the parallels between worlds. For example, after a high in the dream world, you would get a low in the real world. I do not use AI to write anything, but sometimes to proofread or check for any spelling mistakes.
For Cain, the idea was that if he overdosed, he would shorten his lifespan. I could have probably delivered that message a bit better and clarified it.
The ceremony was for the plot to continue and it should have just happened. For Leonora, I agree I probably should have added more content to her, but her main purpose was just for the plot, with that being Cain’s power path and then Theodora’s motivation at the end.
Thank you for the note on choices. I’m really not sure about the options because I honestly don’t want to give the player that many endings, as I only care about delivering the idea. The choices from the dev are because I simply don’t want people looking at something they don’t want to see, but I still want them to experience the game. Moving on, I won’t do any choices like that.
I’m trying to make my games a bit more interesting than the average porn game. You have a lot of notes on the characters and their development, but my main goal was to develop the main character and basically the theme of the game. So any other characters are only there for that reason.
I’m guessing you took the love ending because you haven’t made notes about the other ending. This was my first experience with trying a big plot twist. But the main idea is that the paths are completely different and the endings are absolutely different, with Cain having a completely different mindset at the end.
Anyway, thanks a lot for the feedback. This helps a lot. I’m still relatively new to this whole game dev thing and I’m getting absolutely no feedback, which sucks. I’ll definitely improve my work. My writing will get better, my visuals will get better, and just the vibe will get better. Once again, thank you.
"I do not use AI to write anything, but sometimes to proofread or check for any spelling mistakes."
Yeah, sorry for jumping the gun on this, but I thought it best to ask directly. Thanks for clarifying.
It's interesting that you had in mind Cain to be a wealthy/successful individual but one that never received/succeeded at love or being loved. The parent thing definitely helped with that, but this really needed to be showcased better to the player more directly, because there were a lot of mixed messages IMO. Maybe start with him checking his latest investment (I assume he'd have something "lonely" as a career like this) and showing him just make a huge sum of money, but showing no reaction to it, then he starts getting pain and decides to visit the hospital. Another thing, though this may have conflicted with the theme, would be the syringe being his attempt at "buying" his way out of cancer.
Yeah. I did that the disconnect between reality and dream was intentional, but it really did feel like it was retreading the same beats and not showcasing new angles to his lows.
The "overdose" part not being brought up could've been handled by having Cain have to return to the hospital to get more, with the doctor calling him out on having to get more, when she only gave him enough for what remained of his life, with her eventually giving more, but warning him not to.
That's understandable on the scene variation part. I get that it's sometimes hard to keep the characters looking consistent with AI. It just stood out to me because I pay attention to the snout/nose of anthro characters.
Hmm, I'm not too sure I agree with the point about characters only existing to serve the main character and theme. IMO it's a two-way street and the characters and themes should all work together as one part of a large order, not only in the service of one or the other. If I misunderstood this point I apologize.
I'm sorry you haven't been getting too much feedback. Frankly I only noticed you because this game entered my bi-weekly check of the "Adult, Furry" tag search by most recent. I did take a look at your other games but nothing really interested me, sorry to say. If you make another game with Human and Furry characters together, I'll probably check it, though.
Okay I went ahead and finished both other routes.
They at least answered some minor plot questions I had, so that was good. Though IMO it's very weird it isn't brought up/is completely absent in the Love ending despite it obviously still being a problem for both characters.
I made a Route map of the game afterwards.
Semi-Spoiler Warning to anyone who reads this:
The circles are choices that don't affect the root, but do affect what content/scenes you see. Eh, I don't really like that the choices don't actually have any effect until the very end, and also that one of the three endings is more or less just kind of... I dunno, more or less a "well, what did you think would happen?" moment more than anything else. I honestly kinda wish the game had a "True" version of the love ending that triggered if you were actually given an option to treat Leonora nicely at the begining, AND had an actual choice on whether the player forced herself on her later, and when those two options were chosen, it would have the player encounter Theodora, or something like that. I do see why you did it like that, since it does give a reason to play the other endings to get more of the story explained, but IMO it kind of creates a big plot hole.